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Jason Rohrer's journal of
parts
inventions and ideas

New Game Sketch: Regret
Saturday, July 12, 2008 [10:47 pm]

Just posted:

Regret

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New Game Sketch: Immortality
Friday, June 13, 2008 [6:53 pm]

Just posted today:

Immortality

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Two New Game Sketches
Friday, May 9, 2008 [3:38 pm]

I missed posting about last month's Escapist sketch, and this month's sketch has just been posted.

Last month: Idealism

This month: Police Brutality

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New Game Sketch: Perfectionism
Monday, March 17, 2008 [12:01 pm]

I've been commissioned by The Escapist to make monthly video game prototypes. The first one can be downloaded here: Perfectionism

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New game: Gravitation
Sunday, March 2, 2008 [6:11 pm]

My new game, Gravitation, has been released.

http://hcsoftware.sf.net/gravitation

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Passage released to the public
Friday, November 30, 2007 [2:04 pm]

I just got back from Montreal where my new game Passage was shown at Kokoromi's GAMMA 256 art-game event. Eight games on huge screens in a concert-club setting, with throbbing chiptune music blasting from the stage---what an event.

You can try the game yourself here: http://hcsoftware.sf.net/passage

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[112 in Archive]
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Projects:
--Release Log
--Cultivation
--Arthouse Games
--seedBlogs
--Transcend
--MUTE

Reading List:
--Riding in Cars with Boys
--The Communist Manifesto
--The FairTax Book
--The Two Cultures
--Fast Times at Ridgemont High
--Be More Chill
--Rethinking Our Centralized Monetary System

Older Posts:
--Cultivation v8 Released
--Cultivation in an Art Expo
--MUTE 0.5.1 Released
--Cultivation 6, Slamdance, Arthouse Games
--Released: Cultivation
--Deadline Decompression
--Back in Court Again
--Trial Verdict: Not Guilty
--MUTE 0.5 Released
--MUTE 0.5 being packaged for release


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