Arthouse Games
by AriSunday, December 28, 2008 [1:13 am]

Games are made to captivate, to draw the user in, and to absorb their mind -- no, more! -- their reflexes, their emotions! -- in the world created by the author. Isn't this more than a movie or painting is even capable of?

I was playing Riven with a girlfriend once; she made the wrong choice, and the sky blackened and the entire world cracked in half. She wept.

Tell me that's not art.

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