Arthouse Games
by NathanWednesday, December 12, 2007 [12:35 pm]

The last comment nailed it. In Crush I would get to a stopping point and just keep switching perspectives until the path became clear.

The game itself felt clever, I just never did.

[Link]


[Home] [Account]

RSS 2.0

General Info:
--Mission
--What is Art?
--Reading List
--The Images
--Game Submissions

Older Stories:
--Review: Paradroid
--Interview: Rod Humble
--Artgame: The Marriage
--Interview: Jonathan Blow
--Exclusive Preview: Braid
[16 in Archive]

Other Sites:
--Necessary Games
--The Artful Gamer
--Action Button
--A Theory of Fun
--Lost Garden
--IndieGames Blog (new)
--Indy Gamer Blog (old)
--TIG Source
--Game Tunnel



Public Domain Dedication All content on this site is placed in the Public Domain.